Using Phenomena in NGSS-Designed Lessons and Units

Using phenomena to drive instruction is at the forefront of Next Generation Science Standards (NGSS). Phenomena are natural and observable events that occur in the universe and that we can use our science knowledge to explain or predict. Despite the fact that phenomena are a key component in science and engineering, phenomena have been a missing piece in science education. By selecting phenomena that is interesting and relevant to students lives will focus the learning shifts from learning about a topic to figuring it out through hands-on-minds-on inquiry and problem-based learning experiences. For more information about using phenomena in your NGSS lessons from theory to practice check out the following resource from ngss.org at the following link https://www.ngssphenomena.com/phenomena/.

Washington Teachers Explore STEM and MakerEd Challenges During Teacher Training Workshop

I recently had the pleasure of sharing my knowledge and expertise of STEM and MakerEd strategies with elementary and middle school teachers in Washington. During the two day training teachers were introduced to the engineering design process, incorporating lessons that develop and strengthen 21st century skills, the design cycle, and methods/strategies to incorporate Makerspaces within their school library and classrooms. During the two-day training teachers were given the engineering design challenge of designing a roller coaster marble run using recycled materials, designing and creating a vehicle that was powered by air, using recycled materials, as well as designing and building a Vibrobot. Teachers were introduced to strategies on incorporating a Makerspace within their library, as well as ideas for Maker Centers within their classrooms. Teachers were introduced to a wide-array of technology, tools and kits that are commonly used in school library and classroom Makerspaces such as: Makey Makey, Snap Circuits, LittleBits, Makedo, Ozobot, Fisher Price Code-A-Pillar, Squishy Circuits and more. Additionally, teachers were introduced to incorporating tinkering/ take-apart centers within their Makerspaces. Teachers were given the task of analyzing a toy or household gadget with their group, they were then asked to take the gadget apart. They were to identify and label the parts etc. The components from the deconstructed broken gadgets can be used to create new gadgets and inventions, or used to repair similar gadgets. Students of all ages love to tinker, and I find that adults love to tinker and take part in deconstructing gadgets as well. The process of tinkering, and deconstructing gadgets indeed develops and strengthens 21st century skills, and incorporates science and engineering practices. The following photos are a sample of the STEM and Maker Explorations that were conducted during the two day STEM and MakerEd teacher training workshop. To schedule a STEM, MakerEd, or NGSS teacher training workshop complete the contact form found on the contact page.

St. Paul School Hanoi Staff Attend STEAM Institute

My childhood days were spent growing up in Bangkok, Thailand and Vientiane, Laos thus when I was contacted to conduct science, technology, engineering, art, and math (STEAM) training for the entire teaching staff of St. Paul School in Hanoi, Vietnam I was elated! During a four-day STEAM Institute early childhood-grade 8 teachers and school administrators were introduced to STEAM practices and content. To make the training as beneficial and meaningful to all the staff, the staff was separated into grade levels. There was also scheduled time to meet with individual departments across the disciplines in small groups. The training started off with introducing and modeling inquiry-based teaching practices and learning to the staff. The staff was also introduced to incorporating journaling across the disciplines. All investigations incorporated 21st century skills, and were aligned with the Next Generation Science Standards. Throughout the four day institute teachers conducting hands-on-minds-on inquiry-based STEAM investigations including: engineering design process, materials science, connecting mathematical principles and architecture, building science, reverse engineering, building dimensional structures with recycled materials, sustainable engineering, incorporating meaningful technology and more. It was a great group of teachers, with a very supportive administrative staff that will help the teaching staff in their efforts to incorporate “meaningful STEAM experiences” within their classrooms in the 2017-2018 year. The entire teaching staff and administrators truly embraced the benefits of incorporating STEAM-based practices and content across the disciplines and all grade levels. I look forward to hearing how St. Paul American School in Hanoi students become immersed in exploring STEAM this year. The following photos are a small sampling of the STEAM-based investigations that were undertaken during the STEAM institute. For more information about the STEM, STEAM, and NGSS professional staff development Dr. Diana Wehrell-Grabowski conducts worldwide complete the contact form found on this website.

Vibrobots and Bristlebots Engineering Design Challenge for STEM and Maker Classrooms

If you are looking for an affordable electrical-based engineering or makespace design challenge, Vibrobots and Bristlebots are the perfect challenge. When I introduce teachers and Media Specialists to the engineering design challenge of designing and building Vibrobots and/or Bristlebots I start off the lesson by having the teachers analyze simple Hexbugs. Hexbugs were invented years ago by Beam Robotics, they are a simple robot that moves about based on a vibrating motor. Hexbug models have become more complex throughout the years, with the later models sensing light, objects, and having the ability to swim in water. Students will choose their own materials to build their Vibrobot or Bristlebot, most materials can be purchased at your local dollar store, as well as using recyclable and re-usable materials. This engineering design challenge can be completed as an individual challenge or in groups of 2. Provide students with basic perimeters and goals to what you expect the Vibrobot or Bristlebot to perform. After students have completed designing, building and testing their models have each student or groups of students provide a demonstration of their model. Students are to discuss how they incorporated the engineering design cycle or design process, and related STEM terms. The following video gives an overview of the Vibrobot Engineering Design Challenge, a challenge that develops and strengthen 21st century skills, and aligns with Next Generation Science Standards. It’s an affordable electrical-based engineering design challenge perfect for the STEM classroom or Makerspace. For more information about the STEM and MakerEd professional staff development Dr. Diana Wehrell-Grabowski conducts worldwide complete the contact information on the contact page. [embedyt] https://www.youtube.com/watch?v=BgonaB2d9co[/embedyt]